CGD: Week 14 and 15 Recap

Land of Sol is complete! This term has been an incredible experience, especially as a January starter, so I’m very proud of our progress and everything we achieved.

The design team completed our Game Design Document during these past few weeks, compiling all the information, images and resources from Miro, Figma, and Unity into one document for our final deliverable for Connected Games Development. And our dev team worked tirelessly and creatively to bring our group’s vision to life. Huge thanks to everyone in our little team: Designers Yang Zhao and Zongye Li and Devs Bhargav Rama Krishna and Nath, Naveen!

Below are some of my favourite screenshots, in no particular order:

Land of Sol character selection

Land of Sol lobby

Land of Sol Dragon puppet HUD

The beautiful world of Land of Sol

Thank you for reading!

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CGD: Week 12 and 13 Recap