CGD: Week 12 and 13 Recap

The final stretch is here! This time is mostly spent on finishing touches like tweaking audio and UI. I created UI for the puzzles, once again putting my Figma skills to good use:

Pipe Game and Match Three puzzles

I also compiled the final audio list for all of our needs:

List of sounds by scene:

  • Main menu

·        background music

·        choosing between options

·        confirm option

·        settings sounds (volume up/down)

 

  • Lobby

·        lobby music

·        choosing between options

·        confirm option

·        error message

·        loading


  • Character selection

·        background music

·        choosing between options

·        confirm option

·        loading

 

  • Intro cinematic:

·        background music

  • Levels

·        loading

·        background music 

·        environment (Level 1)

·        flowing water

·        altar

·        dice roll

·        relic freeze

·        double trouble

·        travel curse

·        secret path - use warp point

·        secret path - warp point nearby

·        chest open

·        chest nearby

·        puzzle inspect

·        puzzle background music

·        puzzle solve

·        puzzle quit

·        player steps

·        player calls

·        grab relic

·        deposit relic

·        steal relic

·        timer

·        time runs out

·        sun followers winning ambience

·        dragon puppet winning ambience

·        dragon footsteps

·        deciding winner

·        dragon puppet wins

·        sun followers win


Once again, these awesome free libraries helped me quite a lot:

BBC Sound Effects 

  • HZSMITH on itch.io

  • JDSherbert on itch.io

All that’s left now is to support the devs as they finish up Land of Sol and get our Game Design Document together!

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CGD: Week 14 and 15 Recap

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CGD: Week 10 and 11 Recap